Battlefield 5 Firestorm just released, and as players prepare to dive into DICE’s version of the battle royale genre, many players have found themselves trying to figure out if Battlefield 5 supports cross platform play. I really like this. LG: To me, that is important, and I think it's been all through the years. Share. They're happy that it's coming, but also they're going to be really happy with the result in the end because they're going to get the service that they wish they'd had since BF1. What's the player split? While Battlefield 5 released last year, that hasn’t stopped many from wishing that the game would offer cross platform play of some kind. LG: It reminds me of El Alamein. The 5v5 format seems like a weird fit for Battlefield. Especially with games like Fortnite helping to pave the way for a game that supports all the available platforms. Unfortunately, as of the time of this writing, there is no cross-platform support available in Battlefield 5 Firestorm. The great thing with private matches is we set this up as our first community development initiative. RM: It's the first one we did where we didn't pick a place, we just took a thing and said, "let's make this experience." All Rights Reserved. But where we're at today, I think everybody, especially in the studio, is super happy about this kind of nice pace. That's really what we want to address. For every map we create, we want to try and maximize the use of that as best we can. Andrew Wilson expects most of the games to be playable in the cloud in the next three to five years - the local computing power of the systems would only play a minor role. There are some really nice learnings from Firestorm as an example. While not only Rocket League and Minecraft have made Crossplay possible, Epic Games' Battle Royale shooter Fortnite has made this feature widely known. I always get really happy when the team manages to get kind of that interplay between air and ground so they're not disconnected. We're taking those thoughts and seeing where we go next. What's the player split? Message 2 of 2 (21,604 Views) Reply. It's the maps that we created that offer different gameplay experiences that they didn't previously have are the ones that keep them warm, keep them sticky. https://www.gameinformer.com/2019/06/25/dice-talks-battlefield-v-crossplay-hardcore-mode-and-why-the-player-count-stays-at-64, Marvel's Spider-Man: Miles Morales, Cover Story, Todd Howard Reveals New Starfield Details, Elder Scrolls 6 Day One Game Pass Addition Confirmed, Destiny 2 Is Ending Season Of Arrivals With One More Live Event Before Beyond Light, New Rainbow Six Siege: Operation Neon Dawn Operator Revealed, Meet Aruni, Adidas Reveals New Cyberpunk 2077 Shoe Line, New Netflix's The Witcher Season 2 Video Teases New Monsters, Marvel's Spider-Man Remastered Gets Two More Suits, Best Dragon Age Origins Mods To Celebrate Its Anniversary On Nov 3. So these are questions and conversations we have with people constantly. This, however, remains to be seen. For me and for many who have been building Battlefield for a long time, it's about challenging ourselves with new perspectives constantly and getting those new learnings so that we can mix and match and come up with new combinations. It's not anything we have here today to talk about. Unfortunately there is no cross-play between platforms . For me and for many who have been building Battlefield for a long time, it's about challenging ourselves with new perspectives constantly and getting those new learnings so that we can mix and match and come up with new combinations. It kind of gives us the opportunity to look at creating some more maps around that tactical experience, that smaller type of gameplay experience. Are you looking to redesign the storefront to make more items more visible? Ryan McArthur: What makes these maps slightly different is we put a lot of effort into making them have their own unique experience. Comment Comment. Then, out of the blue, Activision-Blizzard's (Infinity Ward) Modern Warfare goes and drops with FULL Crossplay across most platforms, even including PC players (Pooling players with controllers as input method), the hype around the feature is bigger than I personally anticipated. Looking at the new maps, two of them have a more traditional Battlefield scope with vehicles and large spaces. LG: But you still have the village, for example, so if you're an infantry player, you can still be there. Signup for a Free Account. With this said, there may be a chance that EA will be able to convince Sony to allow cross-platform play between consoles. You see that with Al Sundan, which I think is a good one. That's what we did. RM: If you look now at how BFV is different from every other game we've created from a live service perspective, it's the investment in the live services. For instance, you could save an outfit so you blend in better in the Hamada and equip a bolt action rifle for the medic class to deal with the longer distance skirmishes, and when the map rotates to Twisted Steel I could choose a custom loadout with green camo and a different gun. The battlefield becomes so much more interactive and dynamic. Ryan McArthur: What makes these maps slightly different is we put a lot of effort into making them have their own unique experience. As you say, it's not a remaster, it's reimagined, which kind of liberated the team to take what they like from Operation Metro and see if they can take it one step further. With the feature sets we build, with the systems we build, and the services we build, we've really got to treat it like it's the last time you're ever going to build it. That one is interesting. You know, it's always the difference between the ease of doing tournaments, for example, and traveling with the team compared to being true to the Battlefield experience. Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. MR: It's natural to sit there, even for us in the studio, to go "128 is exactly what we need." EA’s vice president of investor relations Chris Evenden has stated that the publisher has been looking at including cross-platform features in future multiplayer titles. Instead of trying to be the basketball esport, go for the football-inspired design where you pit large teams of specialists against each other. We’ll continue to keep an eye out for any updates to this issue, but right now we don’t see EA or DICE bringing Battlefield 5 to the cross play library. You know, it's always the difference between the ease of doing tournaments, for example, and traveling with the team compared to being true to the Battlefield experience. In the future, it might be something else we focus on. One of the elements you need to think about when reimaging classic maps is adding fortifications. They deliver on very different experiences. But whenever you launch a new game, they're not there at the beginning. It seems that one such publisher looking at the possibility of including cross-platform in future titles is Electronic Arts (EA). You've got the slower pace of play, you've got the tractor and the helicopter, and really interesting surprises. You developed Incursions for BF 1, and it clearly didn't resonate. So these are questions and conversations we have with people constantly. Does Battlefield 5 have cross platform play? It's interesting to see how it kind of clings to the crew when we playtest at home. We really want to build that feature with the community. Looking back, do you feel like it was the right call to launch a battle royale game within a $60 experience when every other competitor in that space is free-to-play and can draw in so many more players from the get-go? This comes up during a time, where nearly every household owns a console. Twitter Tweet. We're taking those thoughts and seeing where we go next. Speaking of traditional modes, what's the status of hardcore mode? And then Al Sudan, I don't want to say it just sort of came out of nowhere, but it was one of those ones where the guys just thought it'd be really fun to make, and they thought they could really make it into something special. Then you have four maps focused more on close quarters infantry. I figured the first BFV map throwback you teased would be one of the beloved maps from 1942 like Iwa Jima, Stalingrad, or Wake Island. However, there have not been any kind of official statements on when or even if players can expect Battlefield 5 to support cross play. Then we start to look at how do we get that same level of enjoyment and fun and that sandbox experience and those elements into the game we have in the core multiplayer experience. You've got a core group of community really dedicated to things like Conquest. In certain forums you get the very hardcore community, and then how do you balance it for a wider group? We all have dreams of where we want Battlefield to go, whether it's higher player numbers, bigger worlds, or all of that. There's a lot of learning in that particular part of the game that we can do, and the team is spending a lot of time figuring out what's that right experience. One of the things you teased at the London reveal event was the company system allowing you to create multiple loadouts for roles. RM: The big initial push for the store was to create a place where it's constantly fresh, constantly rotating, and then players use their company to find deeper dive stuff. When you look at the data, are more people playing conventional Battlefield or are more people playing Firestorm? In the meeting, EA CEO Andrew Wilson was asked whether including a cross-play feature in games such as the upcoming Battlefield V was being considered. While other battle royale titles like Fortnite offer some type of cross-platform support, it’s not immediately clear whether cross-play is available in Battlefield 5 Firestorm. Are you happy with like how that system works right now? If you’re one of the many wanting to play with your friends across platforms, then we’ve got the answers you need to know. For more on Battlefield 5 Firestorm, head over to the Firestorm breakdown post on the Battlefield 5 website. That's really what we want to address. RM: I don't think it's set particularly anywhere, I think it's been inspired by Berlin, specifically, and then the guys just took a bunch of different pieces and kind of put it together and sort of just homaged it to the subway. Firestorm has been really good for us to use as a place to try out new things, to push the boundaries, and to see what the players like. From a multiplayer perspective, the goal is to have it in as many places as they possibly can. Have you ever prototyped a larger-scale mode? Earlier this week, EA held a meeting to reveal first-quarter earnings for 2018, in which the publisher’s plans for the future were also discussed. I think this one's going to be really special. The big piece of feedback we got from the community after BF1 was, "When you're going to build that service for us, it needs to be right." We're never done. Twitter Tweet. The ones that we've tried to make, I guess for lack of better term the "most generic," are the ones that players don't really enjoy because they don't really have something that they can attach to. Are you still working on that technology to allow us to save multiple loadouts? If that's the direction they want to take those features and make sure that the settings are in there, we want to work with them to create that, because the feature really is for them. LG: The map is a passion project from the group. No, but what about storming the beaches of Normandy? A lot of Firestorm was trying new things. LG: It has a huge potential. I'm gonna try this since this didn't work. But again, we're constantly looking at how we can make the best product we possibly can and looking at every possible opportunity. This would theoretically make it possible to play games like Battlefield V or Anthem on any system - PC, console, smartphone or tablet alike. That's the direction we've gone with Battlefield. Those long travel distances and the different experiences around the map are really going to create some of those lulls in the pace that it's going to allow players to do things that we didn't expect. Now that you know Battlefield 5 isn’t going to have cross platform play, be sure to head back over to our Battlefield 5 hub for more information about the game. LG: What does it enable you to do? We got some interesting feedback from that map, but I think it nails that feeling. The great thing for Firestorm is it brought a bunch of players back into the game, giving them something new to try out. You've got the slower pace of play, you've got the tractor and the helicopter, and really interesting surprises. RM: Firestorm's built up its own group of players. The fortification system is one of those tools. Crossplay is a possibility. Will it come to Battlefield as well? Currently, we don't have anything to announce in regards to crossplay and Battlefield V. Keep up to date on the forums or on the Battlefield news website /Atic----- * Tag me with @EA_Atic if you are responding to me. Explain what the balance is between that. Let's talk about Firestorm. We're constantly trying to figure out what's the right amount of stuff. We're looking at what are the best ways of trying new things. LG: We're in a constant hunt for improvements and quality of life. Lars Gustavsson: It's too early to tell where we're going when we move into next year, but we wanted to do a big push since that's what the community has been screaming for. Fortnite has it. In the meeting, EA CEO Andrew Wilson was asked whether including a cross-play feature in games such as the upcoming Battlefield V was being considered. And then we have the two uniquely tailored for infantry. Battlefield V. Battlefield 5 Firestorm is now available on Xbox One, PlayStation 4, and PC, adding fresh battle royale gameplay to the world of Battlefield 5. And it's on a different scale than Marita where it's tighter. Because it's one of the things we talked about even back when we revealed the game back in London, one of the most important features of this game is to give players more choice and control over how they can impact the battlefield. RM: Before launch, we didn't have a plan on the first few maps outside of trying to give each one of them a distinct field that we didn't have in the game initially. We took that to heart and decided that if we're going to do this, we're going to do it with the features that the community wants, so we're going to have to take the time to do it properly. But from a gameplay perspective, I think there are some some challenges there. We've done conquest 64 players for so many years, and this was something people really wanted to do. This is especially true when one looks at the fact that the console producer reduced to relent on this stance for Fortnite (which can be considered the biggest game in the world right now) only a month ago despite significant pressure. What we see with our players is, the new maps create a lot of excitement. DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64 by Matt Bertz on Jun 25, 2019 at 03:00 PM. We all wish we could have announced it sooner for the community. Right now we don't have anything to announce for Battlefield. document.write(new Date().getFullYear()); Again, cross-platform support may be added in by EA and DICE at a later date. We recently sat down with creative director Las Gustavsson and senior development director Ryan McArthur to discuss where Battlefield V goes from here, touching on topics like the underdeveloped storefront, the still-missing hardcore mode, the heavy emphasis on infantry maps, and Battlefield's esports future. RM: Right now, we don't have anything. We're always trying to find and pursue those types of things that the players want. The great thing we're happy to see is the community has a desire to customize themselves more so than we thought initially. I think the density per meter of soldiers appearing is probably 10 times higher these days than in 1942. It's becoming so much more important for us to do these things. But obviously it comes down to what do we do first and when, but I think overall as of today, we're really happy with the way the feature turned out. Most recently, Microsoft and Nintendo were mocking Sony with a commercial promoting cross-platform gaming between their consoles. The great thing for Firestorm is it brought a bunch of players back into the game, giving them something new to try out. It's interesting to see how it kind of clings to the crew when we playtest at home. They're never sitting down and going, "We're done." New to Shacknews? And we were missing head-on infantry clashes, which comes with the Marita map. The fortification system is one of those tools. We have in the studio looking at what are the next steps forward. Moving beyond that, is this a cadence we're going to see more consistently now that you have a lot of the general pieces in place for the game? What you want to do is create new experiences for players. But where we're at today, I think everybody, especially in the studio, is super happy about this kind of nice pace. Shacknews Mercury subscription service relaunches, Mass Effect Legendary Edition will bring remastered trilogy in 2021, Black Friday Walmart deals 2020 - TVs, Gaming laptops, & headphones, Xur's location and wares for November 6, 2020 - Destiny 2. Then we settled for 64, and then after that, we introduced the squads, squad spawning, and the different spawn systems. Everything we do now is designed in a way that we don't have to build it, we can keep evolving it. Are you looking to redesign the storefront to make more items more visible? Is cloud technology going to be the thing that allows you to preserve the same fidelity of destruction but increase the number of fighters in the war? LG: I have the old design documents from 1942 back in the cupboard, and I think it even says 128. It gives room to think, and it gives room to feel that you're doing smart things. While Chris Evenden, Vice President of Investor Relations was asked how EA handled the success of Fortnite's concept of cross-platform playability in games like Battlefield 5, he replied, that EA would be open for crossplay in the near future. RM: From a gameplay experience, you look at something like that saying, "For underground, 30 players might be right, but Normandy can you do hundreds," whatever that would be. It's important, and I wish we could have done it earlier. What can I do or experience that I couldn't before? You heard the resounding feedback from the community regarding the dearth of maps, announcing six new maps that will roll out over the course of the next several months. Is cloud technology going to be the thing that allows you to preserve the same fidelity of destruction but increase the number of fighters in the war? There is no shortage of the things we want to do. Game Informer. With Sony currently holding a massive stake in the console market and refusing to allow PS4 players to play with people making use of other consoles, it may seem somewhat unlikely at this point. For us, is it 128 players or 60 tanks? And then we have the two uniquely tailored for infantry. Those are definitely communication discussions. RM: We're happy with where the game is, but we're never happy enough. Email Email. I think the most important thing is, does 128 make it more fun? Those are the three levers we want to constantly try to pull. Above all, the PlayStation group is still reluctant to open its own systems for crossplay, having so far largely sealed off the PlayStation from other platforms. You can also head over to the official website to see things like trailers, screenshots, and other goods directly from DICE and EA. We've not committed yet to the roadmap of where we're going to go. LG: It has a huge potential. We've learned a lot from it, which as Ryan mentioned will trickle into everything we do. In the future, it might be something else we focus on. You threw a curveball with the Operation Metro redesign, is it taking place in Vienna? Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. One team may have better tank players, but another has air supremacy because of quality of its pilots. For every map we create, we want to try and maximize the use of that as best we can. But again, we're constantly looking at how we can make the best product we possibly can and looking at every possible opportunity. That way you could avoid the problems you had the first couple months of BFV with over-corrections and recalibrations? He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between. They're happy that it's coming, but also they're going to be really happy with the result in the end because they're going to get the service that they wish they'd had since BF1. That's the beautiful thing with the live service – we can listen in on our players and see what they want. That's the mentality we want [the developers] to take because it's so easy for people to just decide to move on. Those learnings have pushed the guys in other areas of the game as well. All Rights Reserved. But I'm really happy that we do it now. What can I do or experience that I couldn't before? It's becoming so much more important for us to do these things. Naturally we want to constantly push those boundaries, but I don't think, I don't know if it's the technology holding us back in that regard as opposed to making sure that when we make something like that it's not just a number on the box. The big piece of feedback we got from the community after BF1 was, "When you're going to build that service for us, it needs to be right." We sometimes try things and will move away from it if it doesn't fly. I think the team has really adapted to this new way of thinking where we can always push for better, we can always push for different, we can always try new things.

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